This trope includes vehicles which only appear to get the player into deadly highway accidents. This won't be so unexpected when you've been killed by the villain every time after performing the trigger action. You are more typically given vague and misleading warnings that the enemy could be passing through/returning to the area at any unexpected time. Have a Nice Death!įor an enemy to be a true Drop-In Nemesis, there shouldn't be blatant warnings (like the sound of the monster's approaching steps or that it is one moment away from coming to eat you/stab you/shoot you/zap you with a spell), giving you a chance to hide. Apparently, whatever you did was the wrong thing, in the eyes of the bad guy and of the game designers. Paralyzed by Cutscene Incompetence, you have no option but to stand there helplessly as you are put out of your misery. Suddenly, a bad guy or environmental obstacle enters the scene (often by Offscreen Teleportation) and wastes no time in killing you. The Drop-In Nemesis is triggered when you do a certain thing in a particular video game setting.
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