![]() I could be wrong since I have zero PS experience. ![]() ![]() This is what I would look at doing, but as I understand it, PS has brushes where this is very impractical with animation/automation that is difficult to replicate with alphas and other brush engines. I haven’t done that in a long time either, but it worked for me once.Īlternate option, export an alpha mask of the brushes to use in blender. You don’t move the view (crucial) and do your paintover in PS, then bring that into sculptris and it auto projects that to the mesh UV. You would import an obj into sculptris, setup the view and hit the button that exports a sceenshot. Sculptris has a very defined workflow for that sort of texturing with projection painting. abr brush files, which are the native brush file format used by Photoshop. I haven’t done it in blender recently, but there are plenty of tutorials. One of these features is the ability to use Photoshop brushes. Have you considered projection painting? You take an image of your mesh, do a paint over in your tool of choice, import that image and project it onto the mesh.
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